Easy Transparent Window For Unity
A downloadable asset pack
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Perfect for On Screen Companions, Stream Overlay Elements, or Idle desktop Games!
EasyTransparentWindow is a Unity project that enables developers to create transparent, borderless, and customizable application windows. It provides tools to manage window transparency, size, and other settings, making it ideal for creating unique user interfaces or overlay applications.
| Status | In development |
| Category | Assets |
| Author | jonjon_binx |
| Tags | sourcecode, transparent, Unity |
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TransparentWindow.unitypackage 13 kB
Development log
- Transparency And Borderless FixMay 06, 2025
- Updating Camera Transparency - v. 0.0.2Apr 27, 2025



Comments
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Unity 6
The edges of the image are not transparent.
not like the video Dog...
this likely means there a pixels with a greater than 0 alpha on the image. Can you confirm if this is the case
i try to use this on 3d and the only 'transparency color' color that work is the black one, the other color just dont work? i try it on version 6.0, does the unity version matters?
I have not tried it with Unity 6. Though I have heard it does work for Unity 6 from other users. Which version of Unity 6 are you using and which render pipeline?
its the 6000.0.58f2 LTS, im using the URP
I’d have to check for specifics on the URP to see if there have been any changes. I have a Unity 6 project running the BRP that I can confirm works. Might be a compatibility issue with the URP
is there a way to make it not go outside of the screen (also dual screens)?
not outside the screen meaning what exactly? The transparent effect? It should be locked to the window size of the application
I meant to be able to drag it outside of the window!
Like don't allow people to drag it outside of the bounding boxes
Thank you for responding by the way :)
got it, so the utility only makes the background of the game built in the Unity engine. Anything to do with collisions or bounding boxes would need to be handled by that code
Ive been informed that some sprites may have background color applied to them at the edges. Ensuring the sprite filter mode is set to Point(no filter) fixes the issue
EDIT: Issue should be fixed. Made a devlog post about it, please let me know if the issue is still persisting after upgrading to the latest version of the package
Dicovered a bug with borderless mode and full screen mode Ill work to get a fix out within the next few days sorry if this is causing issues for anyone